Anime Defenders Script -
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5 Anime Defenders Script
class Bullet: def __init__(self, x, y): self.pos = [x, y] # Move and draw bullets for bullet in bullets: bullet
screen.fill((0, 0, 0))
# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy) bullet_size)) if bullet.pos[1] <
# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.quit() sys.exit()